Is it not our calling, as creators of fiction, to throw at our audience questions that would otherwise be unbearable or unthinkable, if not for the safety net of make believe. Especially in the medium of video games, where the result of action is not totally an uncompromising mandate, that the option of choice becomes a powerful tool for participants to realize the truth of their own character, if we as creators have imbued our works with said depth.
Thus murmured Solus.
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